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# 1 20-03-2004, 04:19 AM
WideBoy's Avatar
WideBoy
Registered User
Join Date: Mar 2004
Posts: 55

Extruded Face texture problem.

Hmmm..... I just learned to Extrude faces with the turtorial. GRAET tutorial dudes. But when everthing was going SO much better then before. I wanted to ad texture, But when i did this the texture got streched like....you know the hot place under earth.
What is the reason for this and what do have to do?

# 2 20-03-2004, 05:33 AM
mtmckinley's Avatar
mtmckinley
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you have to UV map it.

# 3 20-03-2004, 03:44 PM
WideBoy's Avatar
WideBoy
Registered User
Join Date: Mar 2004
Posts: 55
How do I use UV map? And what is UV map?

# 4 20-03-2004, 03:54 PM
mtmckinley's Avatar
mtmckinley
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Geometry requires texture coordinates in order to have textures display properly. These coordinates are designated UVW rather than the XYZ used in 3D space coordinates. Adding geometry, such as extruding or beveling or whatever, adds geometry that does not have UVs applied, so you have to apply them yourself. We have tutorials going over it here and I have a basic one at my personal site.

# 5 20-03-2004, 04:01 PM
WideBoy's Avatar
WideBoy
Registered User
Join Date: Mar 2004
Posts: 55
You are pretty good at this. May i add you to my MSN list?

# 6 20-03-2004, 04:25 PM
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Alan
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

You are pretty good at this

Originally Posted by
Lol, yup


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