Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 151 03-10-2008 , 04:41 AM
Sicky's Avatar
Subscriber
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
its still well tight m8y renders look sexy hot lol , any tips to keep the cut lines n indents clean? thats what im strugling with at the mo

# 152 03-10-2008 , 07:37 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I have to say this, I love the text texture, pink yeah ^^!!! These new rims are nice but I have to say I prefer the curvy spoke thingys on the previous one.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 153 03-10-2008 , 12:56 PM
starjsjswars's Avatar
Subscriber
Join Date: Jan 2006
Location: IL
Posts: 1,052
ohhh snap. nice!

I know this might have been asked before but how long have you be doing 3d? and how long have you been modeling?


Jaw droping as always user added image


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
# 154 03-10-2008 , 05:10 PM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
@sicky - thanks...by indents do you mean the gaps between the body panels? (if yes continue reading, if no read anyway user added image) well basically i bevel the edge where panels separate delete the new faces created extrude the border edges and bevel the edges again to have a nicer edge add supporting edges so the corners dont look "blobby" anyways heres a link https://www.sektor-41.com/forum/showthread.php?t=271

@GecT - ok so thats two for the old rims and two for the new rims

@starjsjswars - well ive been doing 3d for 5 years three of those was in school and ive been modeling for 3 years 4 months 2 weeks 5 days 9 hrs 29 minutes 12 secs.....i could go on but ill probably bore you user added image....as far as i can remember ive been modeling for three and something years (mostly cars)

# 155 04-10-2008 , 12:57 AM
Sicky's Avatar
Subscriber
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
wicked m8y thanks there any chance you could look at my wip the bottom car and give me a few tips if u got a spare couple of min would be amazing m8y

# 156 05-10-2008 , 10:38 PM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
ok heres a render of both tires...also dont mind the crazy reflections on the black rims forgot to tweak the settings on it. user added image

# 157 06-10-2008 , 02:03 AM
Acid44
Guest
Posts: n/a
wow, the rims really make the car for this one, the ones on the left look all buisness-y and on the right they look more like.... idk, racer-y?

both are sick though

# 158 14-10-2008 , 07:06 PM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
thanks man, interior update...i will post closer renders next time :p
user added image

# 159 14-10-2008 , 07:43 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Stunning!

You've got to make a scene for this and have it animated


"No pressure, no diamonds" Thomas Carlyle
# 160 14-10-2008 , 08:22 PM
Sicky's Avatar
Subscriber
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
that looks well minted m8y i totaly agree with gster with the scene

# 161 14-10-2008 , 08:51 PM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429
# 162 23-10-2008 , 03:19 PM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
thanks guys... boy uvmapping is fun (sarcasm) well whilst im battling with the interior textures heres a render i cooked up this morning (just to keep things alive on this thread)no textures have been added to the interior just a blinn. user added image

# 163 23-10-2008 , 03:39 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Looking very very good. I can see some aliasing but I can't really bitch about it since you're still working on it <3


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 164 23-10-2008 , 03:57 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Very nice render indeed.

# 165 25-10-2008 , 02:43 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
would love to see this animated........
but how the hell is your machine going to handle a 300k+ model unless you have a mini monster of a machine

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads