Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 166 05-02-2003 , 09:09 PM
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Sorry Mike. It's the mt in mtmckinley that throws me off. I apologize.

# 167 05-02-2003 , 09:20 PM
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no problem. user added image

# 168 06-02-2003 , 12:03 AM
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I quit..... i surender to mikes superior modeling skills hehehehe.


Mike that is with out a dout your best model to date....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 169 06-02-2003 , 02:17 AM
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No, don't quit!

Thanks, Kurt. user added image

Want me to make my own thread? user added image

# 170 06-02-2003 , 07:10 AM
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Took a break for most of today, but I was waiting on tutorials to upload to the server, so I messed around a bit. user added image

On that note, Character Rig 3 should be up soon. user added image

user added image

# 171 06-02-2003 , 10:23 AM
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lord gsus user added image
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Nice work mike and kurt


8)
# 172 06-02-2003 , 07:04 PM
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Incredibly good work both of you!! I just wish I could approach that standard, or had that ampunt of artistic ability - I draw like a 1 year old!!!

I know you guys have been probably asked a million times but how do start off modelling your characters??

Do you use basic nurbs shape (i.e. cylinder, sphere) or draw curves then create surfaces??

Or do you use polys??

cheers

rich

# 173 06-02-2003 , 07:11 PM
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cb8rwh.... I have a kinda wired way of starting a model.. I use nurbs primatives or nurbs curves and shape it a close as I can to the object I want to model

Once I have the shape and proportions, I convert the nurbs into polys. Than its just a matter of tweaking and pulling to start adding the details.... I add detail by switching back and forth between polys and sub-d. Sub-ds are a loy easier to pull than the vertices on a poly=)... Hope that helps

Kurt


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 174 06-02-2003 , 07:14 PM
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Hey, cb8rwh. user added image

Thanks!

I usualy begin with either a polygon cube or cylinder, and pretty much "Split Poly" and "Tweak" like crazy! user added image

# 175 07-02-2003 , 07:15 AM
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Didn't really have a lot of time to work on her today, as I've been job-hunting and such. But I think the model is pretty much done for now. The hem of her robe isn't all that impressive, but my plan is to have her emerging from a pool of some sort, so you won't see that part of the robe in the final.

Also, I've had a couple complaints regarding the visible nipple, so I've "covered" it sorta. :p

Also, I made this belt-type thing... don't know if I'll keep it for now. What do you guys think?

I've also given her hips a slight shift to her right... gives her cooler stance, I think.

Thanks!

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# 176 07-02-2003 , 02:37 PM
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Amazing bud!!!!!!


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 177 10-02-2003 , 07:56 AM
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:wow: cool, I said cool man. user added image
very cool user added image

user added image


"Imagination is more important than knowledge" A.Einstein
# 178 10-02-2003 , 08:22 AM
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# 179 10-02-2003 , 08:27 AM
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Yay! Someone's using my scripts!!! user added image


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 180 10-02-2003 , 01:43 PM
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Great Work Mike!!!! Very inspiring!!

JD


.....the keenest eye is that which looks inward.....*poke* oww!! My eye!!!!!!!!!!!!
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