Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 24-06-2008 , 05:15 PM
Registered User
Join Date: Jun 2008
Posts: 4

problems with axonometric view in maya

hi,

I have a camera in maya for which I have enabled the orthographic view.

I am making an axonometric image of the building I modelled, of which I would like the corners between lines that are 90 degrees in plan te be 90 degrees in my axonometric view.

as it is now, the angle between these 90-degree lines is only 90 degrees if I look at the building from top or sides - I do not succeed in making a 'true' architectural axonometric image in which all the lines that are 90 degrees in plan remain 90 degrees in my axonometric view.

for instance, in the attached image the lines have an angle of >90, about 118 degrees...

anyone who can help me out?

thanks!

tom


Last edited by herrputti; 26-09-2008 at 02:49 AM.
# 2 24-06-2008 , 05:48 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Hi There Tom

I might be way way off the mark (having never done anything with that yype of projection) but maybe you need to alter the camera properties of the camera your looking through so they match what your after?


"No pressure, no diamonds" Thomas Carlyle
# 3 24-06-2008 , 05:50 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
if i understand you correctly, then what you're trying to do would mean that it would no longer be an axonometric image - by it's very nature, the angles would have to be greater than 90.

# 4 24-06-2008 , 06:21 PM
Registered User
Join Date: Jun 2008
Posts: 4
Thanks for the quick replies, I uploaded an image of what I'm after:

https://www.tomvandeputte.nl/axostirling.jpg

in architectural drawings, the idea of such an axonometry (maybe I'm mistaken with the name) is that one can simply rotate a building plan - which remains the same (the proportions remain the same, it does not distort) in the axonometry.

I hope I make myself clear, and someone knows how to fix this!

# 5 24-06-2008 , 09:02 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
HAve you tried adjusting the focal length for the lens, put it hi...

Jay

# 6 24-06-2008 , 09:26 PM
Registered User
Join Date: Jun 2008
Posts: 4
tried it, but it increasing the focal length actually gives exactly the same problem as the 'orthographic' view...

# 7 24-06-2008 , 09:49 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
okay, it was worth a shot, have a look around HighEnd 3d there may be a script for the camera

Jay

# 8 25-06-2008 , 02:52 AM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
dont you want an orthographic type view?


Environment Artist @ Plastic Piranha
www.joopson.com
# 9 26-06-2008 , 11:41 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
I take it you have rendered that image? But you still see the same and not "streched" as it is in the sample image.

Usually the focal length of the camera should fix this and allow the "streching" of the lens. But this would put the angles out and they would no longer appear at 90°.

Try This Link: https://www.ozoneasylum.com/11862 and https://www.highend3d.com/boards/inde...owtopic=214964

It looks to me Maya does not/or cannot support it, but Max does as Max has a background in visualisation and arcitechture, where maya does not.


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 10 26-06-2008 , 12:53 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
just get a pencil, ruler and draw it LOL

Jay

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads