Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 18-06-2005 , 07:40 PM
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another head try


# 2 18-06-2005 , 11:10 PM
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I like it, maybe get a smoothed version if you could?

# 3 19-06-2005 , 01:16 PM
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was on it couple of minutes today and added some details..
i'l see later where this model is going to ..

and alienscience its allready a smoothed version .. since i nkow how to work onyl with polys and nurbs i cant work with subd :\

user added image


https://www.loading.co.il/uploads/8878-head33.jpg


Last edited by Davito; 19-06-2005 at 01:26 PM.
# 4 19-06-2005 , 03:14 PM
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Oh, how about a higher quality render, or maybe a subdivided one and then smoothed? Also, could I have a poly count for both this model and then the subdivided one? But if your poly count is low so far, then you are doing a really good job.

# 5 19-06-2005 , 09:21 PM
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You should really read up a bit about polys & and sub-d's...

SD can't be smoothed and the "polycount" is the same as the polymodel.

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