Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 13-03-2007 , 12:09 AM
Registered User
Join Date: Jan 2007
Posts: 43

skinning and parenting

is there any tutorials on skinning and hierachy of joints and IK handles?

i have problem understanding the weight of the joints and how to use paint smooth skin tool to adjust the weight and deformation of joints

is component editor a easier tool?

i am trying to get a human leg that bends and moves back and forth without distortion of skin

thks

# 2 13-03-2007 , 02:01 AM
farbtopf's Avatar
Subscriber
Join Date: Jul 2005
Location: London
Posts: 520
I don't think the component editor is a very intuitive tool to do skin weighting. However you might come across situation were you have to use it.

tutorials, hmm have you done a google search? always a good idea you know...
might find somethung here

https://www.infinitee-designs.com/Tutorials-Maya-1.htm

# 3 14-03-2007 , 02:50 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
if the model of your leg only has one subdivision of vertices at the knee, that's why you're not getting any deformation. add some more edge loops to any bending parts (elbows, wrists, knees, etc.) before you bind.


Accept no substitutions.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads