Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 24-09-2007 , 07:34 PM
Acid44
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Originally posted by AnthonyCg
Stuff like that makes me think about switching to Linux Maya.

why? whats so great about linux maya?

# 17 29-09-2007 , 11:04 AM
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Well, all of the Maya programs are the same, but Linux has a more stable environment than Windows. On the other hand, there arent as many Linux apps as there are Windows apps.
(Less that even Mac.)


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# 18 29-09-2007 , 04:43 PM
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Programs crash in Linux too ya know... a bug is always a bug.

# 19 01-10-2007 , 06:52 PM
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you know what was funny about when maya crashed?...i actually threw up about 10 minutes after i posted... i only remember cause it just happened again(and i vomited again), well at least this time the flow is a little better and i saved about half way through...



i have 2 problems though

1. the wireframe display is messed up... it cutting out parts as you can see in the pic

2. when i open certain scenes they wont run propely unless i have the attribute editor opened (the scenes run slow and when i drag select the colours in the work window get screwed up) unless i have the attribute editor open ittl run slower than a 2 million polly scene so i know it isnt my cpu. alsoi have my display at 1280x1024 and when i set it to 1024x768 the problem goes away but i cant work at 1024x768 the workspace is waaaaaaay too small... any helpuser added image :headbang:



okay, so, finally an update... however minor it may be...

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# 20 02-10-2007 , 05:25 AM
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YOu might have an extra node attached somewhere, have a look in the hypergraph and see if theres something attached to the geo that dosnet seem right, delete it and than have a look.

Ive had a similatr porblem once wuere when I smoothed a mesh it reverted back to smoothing an old version, god knows how I did it but the old mesh was attached as an imput to the newer mesh, once I deleted it in the hypergraph it worked fine.


"No pressure, no diamonds" Thomas Carlyle
# 21 02-10-2007 , 10:41 AM
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update:

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# 22 02-10-2007 , 04:16 PM
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user added image Who new canadians could make cars!!!! Good work acid. Will talk to you on msn user added image


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# 23 02-10-2007 , 04:20 PM
Acid44
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i new:p if it werent for us theres no way gm would be as big as it is today

DO YOUR RESEARCH loluser added image

# 24 03-10-2007 , 08:35 PM
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Wheres an update. Is there a ice age in canada right now or something?


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# 25 03-10-2007 , 11:50 PM
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no, no ice age, just really busyuser added image

# 26 03-10-2007 , 11:55 PM
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Take it you sorted your problem out.

I was thinking the other day if your using 2008 have a play with the smooth poly preview and the crease edge tool and the slode edge too adjust areas to get a nice flow.

I'm gonna be giving it a go with a car I'm making in a while.


"No pressure, no diamonds" Thomas Carlyle
# 27 05-10-2007 , 09:42 AM
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i havent even looked at the smoothe preview yet thanks for the idea manuser added image and no i didnt sort out the problem but as long as i restart maya ever 1/2 hour or so its fine:headbang:

# 28 06-10-2007 , 04:29 AM
Acid44
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i pressed 3 by accident trying to switch to wireframe mode and i almost... (insert naughty word here)ed in my pants... why didnt i know of that before?

anyways... UPDATE: not much but took a good hour and a half... i cleaned up the bevels and some other mesh on the door and mirror...user added image

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# 29 06-10-2007 , 08:50 AM
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Thats what I was telling you about!

Also the crease poly edge tool might help you out getting nice sharp edges, oh and the slide edge tool will help you out making the geo nice and even.


"No pressure, no diamonds" Thomas Carlyle
# 30 06-10-2007 , 11:07 AM
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Nice mate!!!


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