Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-04-2003 , 08:39 PM
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UV mapping Problem

Hi guys just wondering if any one can help me sort out a problem I am having with UV mapping in Polys and / or sub d's.

If you look at the image below you can see the problem the uvs appear to be bunched up togther and the texture is distorting as a result. What is the easiest way to fix this?

Thanks for any help and pointers you can give me


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# 2 18-04-2003 , 09:28 PM
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Just pull out the uv's in the editor to get them to spread apart and match the rest...


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# 3 18-04-2003 , 09:39 PM
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hmmm that's what I thought, I did try but I've resorted to to mapping again I have been at this all day and I really do think I hate UV mapping!!!! user added image

thanks for the reply though

Alan


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