Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-03-2004 , 01:14 AM
Registered User
Join Date: Feb 2004
Location: Californnia, Fremont.
Posts: 27

realistic eyelids

Im having trouble modeling realistic eyelids for the character I'm working on in polygons. I know one way to do it wich is by creating them out of nurbd spheres and controling them with an attribute, which works but it doesnt look it real unless I was making a cartoon character. Do I model them around a sphere placed inside the eye socket to make them work? How can I achieve the thickness and folds which they normaly have? I've included a jpeg of the smooth character.

Attached Thumbnails
# 2 16-03-2004 , 03:11 AM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
I don't know if it would be ideal to do this with your model or not, but I modeled the eyelids straight from the poly head on the head models I have in my 3D gallery on my site. You just take a few edges, then start extruding them out. The only drawback is that you'll have to have a triangular face for the corners of the eyelids to make the transition realistic and smooth.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads