Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-07-2018 , 09:03 AM
Joey81's Avatar
Subscriber
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244

Odd face problem

Hey Guys&Girls!

I' ve an unusual modeling problem. Its not a complex model, easy to rebuild. I just want to find a solution to fix it.
Its like a double extrude with merged vertxes. If I delete a face, i ve another face under it.
I can not select the extra faces & delete them.

I ve tried to separate them with soft select (doesnt work), maya UV mapping, headousUV,Zbrush(autoUV) & of course cleanup.
Cleanup makes like 1200 faces.
Anyone knows a normal way ?

Attached Images
File Type: jpg Problem_001.jpg (520.1 KB, 64 views)
# 2 05-07-2018 , 11:13 AM
Joey81's Avatar
Subscriber
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244
Didn't find any possibility in maya. Headus uv layout has an option under loading (CLEAN), it deletes the odd faces & you re free to go.
You should run H.uv layout from windows. If you run it from maya the clean option is grey so u cant use it...

Attached Images
File Type: jpg LAyoutCapture.JPG (66.3 KB, 3 views)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads