Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 17-07-2012 , 08:06 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Yes there are no UVs on this mesh but there were as seen 12 posts back, some how you have delete the UVs. Now there are two things you can do export again from Zbrush or use goZ I would use goZ as it will sort out all the flipping of texture...............dave




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# 17 18-07-2012 , 06:04 AM
mike-ster
Join Date: Jan 2011
Location: England
Posts: 23
Thank you so much dave. It works!!!!! I've got one more question. How do you bring down the bumps from a displacement map in maya?


Last edited by mike88; 18-07-2012 at 06:23 AM.
# 18 18-07-2012 , 07:45 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
In the displacement texture node go down to the colour balance and ajust the alpha gain................dave




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# 19 18-07-2012 , 07:53 AM
mike-ster
Join Date: Jan 2011
Location: England
Posts: 23
Thanks again dave.. I swear you're like an encyclopaedia.

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