Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-12-2002, 01:20 AM
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Monster Head

I'm modelling this monster head from a tutorial i found on the net. This is my first time at modelling practically anything, so any advice would be great.

# 2 27-12-2002, 02:09 AM
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Hmmm... its a little hard to see what is going on. Just for posting sake, can you got to polygons>then very bottom at normals, and then "soften harden". If you don't mind give it one smooth just for posting so we can get a better idea of the shape. Looks good from what I can tell though. Thanks,
Brian


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# 3 27-12-2002, 02:57 AM
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i tried that. (Edit Polygon>Normals>Soften/Harden) and i got this message: // Error: polySoftEdge works on polygonal edges. //


Yeah, but no but yeah but no....
# 4 27-12-2002, 04:00 AM
vizion
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looks like the hobbit guy tutorial..yea that's an pretty good tut to follow.

# 5 27-12-2002, 05:47 AM
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yeah hobbit guy.. he rules. looks good mesh smooth it.

# 6 27-12-2002, 12:34 PM
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How many objects is is 1 or two? Nubs or Poly's? If its only one object (mesh) then try what it asks, and just select all of the edges and try it again, if there is two objects, one on each side (like you mirrored it) then you have to select them one at a time. Did you do any extruding to make the face? THanks,
Brian


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# 7 27-12-2002, 05:20 PM
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I started with the create poly tool and a image plane, so i guess it's poly. And it's made with 2 of them. I did a mirrored duplicate.


Yeah, but no but yeah but no....
# 8 28-12-2002, 08:23 PM
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I figured it out. heres the post you asked for. As you can see, it's still in the early stages....lot more to be done


Last edited by doodle; 02-02-2003 at 02:14 AM.
# 9 31-12-2002, 04:36 PM
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You need to pull out the front of the face. It looks to skinny.


mahalo,

Myk

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