SimplyMaya
Community
The SimplyMaya Forums
View all Forums
A place you can ask or answer VFX related questions
Latest forum posts
Safari browser for Simply Maya?
Wireframe Playblaster for Maya - Render Your Wireframes With Ease!
Mr Bean Animation
Boolean>Difference - Problem
specular highlights at UV seam
Rig explodes when translation on splineIK on spine
News and articles
News & Articles
Vfx related news and articles
Random news
Student Animated Short from Ringling College of Art and Design wins 2015 Animago Award
Texture collaboration system (Coming Soon)
Upload or Download textures
A place to download great textures or share your own with the community
Legacy Resources
Latest uploads to our system
View new Posts
Edit your profile
View threads your subscribed to
User control panel
Training
Maya Training and Tutorials
View all training
View hundreds of hours of Maya training online or via download
Looking for something specific?
Focus on Archviz & Environments
Focus on Organics
Focus on Hard Surface
Focus on Lighting, Rendering & Texturing
Focus on Dynamics, Rigging & Animation
Post Production
Training options on SimplyMaya
Current member status:
Not logged in
Create Account
Pick a streaming payment plan
We offer several different subscription options for our online training
Try streaming for free
Watch up-to three hours of training over a 10 day period for free
Buy training for download
Choose the content you want and buy it outright, downloads don't expire and you can keep them for as long as you'd like
Latest training
Integrating 3D models with photography
Substance Painter 2017
Complex UV Layout in Maya 2018
Training you might like
Integrating 3D models with photography
Creating props for set dressing - Bonsai tree
If you want to ask a SimplyMaya training related question use this forum:
SimplyMaya tutorials
Create Account
Sign in
Username
Password
Sign in
Forgot Password?
SimplyMaya Forums
Welcome to the forum, feel free to ask questions here.
SM Forums
/
Your Work
/
Work In Progress
/ Head (As many edge loops as I could make!!)
Register
FAQ
Calendar
Mark Forums Read
Work In Progress
Post your WIP here to get some feedback and critique from our other members.
Join the conversation. Reply to post
Thread Tools
11-10-2005, 11:17 PM
#
1
MattTheMan
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Head (As many edge loops as I could make!!)
Well... heres a head I will be making for a series of characters, from my short film together character to my skeet shooter charachter. I am making him using patch modeling in Polys (duh!). This is a WORK IN PROGRESS! NOT DONE YET! :headbang:
I tried... and I hope I succeded in making several correct edge loops. Its still a bit lumpy, as it isn't all edge loops like the pros's heads are, but I still consider myself a noob. I dont know. Maybe ya'll can tell me if I'm a Noob or Norm???
Reply with quote
MattTheMan
View Public Profile
Find More Posts by MattTheMan
11-10-2005, 11:18 PM
#
2
MattTheMan
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Forgot the pic lol
Attached Thumbnails
Reply with quote
MattTheMan
View Public Profile
Find More Posts by MattTheMan
12-10-2005, 09:04 AM
#
3
darijo203
Registered User
Join Date: Sep 2004
Location: Croatia
Posts: 257
patches...really messy way of modeling...to many conditions to take care of...tangents-polys are more artistic way of modeling (closer to sculpting) unlike the NURBS wich are more math form and not quite good for surface detai.
Good work,keep going!l:attn:
__________________
ICQ:215-024-460
Reply with quote
darijo203
View Public Profile
Find More Posts by darijo203
12-10-2005, 05:54 PM
#
4
Jay
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,279
Patches, arent a messy way of modelling, just a prefered way, depending what you are used to. Z brush doesnt do anything but 'its' own way for example, there is no right or wrong way.
Matt: Post a wire dude just to see how you are getting on with it. Did you start out with this in the side view as a curve similar to that of character/modeller/author Jai Jin Choi?
Cheers
Jay
Reply with quote
Jay
View Public Profile
Visit Jay's homepage!
Find More Posts by Jay
12-10-2005, 07:07 PM
#
5
MattTheMan
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Nah... just started with a plane, extruded edges to make an eye... tweaked for a coupla minutes, got bored, made a plane for the lips, extruded edges to make them... tweaked for a coupla minutes, got bored, etc. Then I took all of the parts I made and merged them together... etc. And yes, I made some parts starting from the side with a buncha tweaking... but this is in POLYS NOT NURBS!!! :p Ok... so heres a wire... as I said... not perfect but not too horribly bad either
Attached Thumbnails
Reply with quote
MattTheMan
View Public Profile
Find More Posts by MattTheMan
12-10-2005, 08:52 PM
#
6
Jay
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,279
Quote:
but this is in POLYS NOT NURBS!!!
Yeah I know I read the post previous. Choi begins his with a couple of lofted curves converted to poly thats why I asked.
Jay
Reply with quote
Jay
View Public Profile
Visit Jay's homepage!
Find More Posts by Jay
12-10-2005, 11:50 PM
#
7
MattTheMan
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Oh... yeah... and I have that book too! Lol.. but theres my "unique" method of modeling.
Cheers,
,Matt
Reply with quote
MattTheMan
View Public Profile
Find More Posts by MattTheMan
13-10-2005, 08:40 AM
#
8
darijo203
Registered User
Join Date: Sep 2004
Location: Croatia
Posts: 257
[QUOTE]
Originally posted by Jay
[B]Patches, arent a messy way of modelling, just a prefered way, depending what you are used to. Z brush doesnt do anything but 'its' own way for example, there is no right or wrong way.
--Ok maybe I used wrong term, but NURBS just wont give you enough details in organic modeling or you have to plan every pimple you are going to create.
Patches have some advantages (way they behaive,skining,trim...),but rarley you'll see that some big studios use NURBS for theirs hi res models (I'm not talking about MP like SharkTail,Nemo,cartoony looking characters-NURBS are great for it...).
Polys are simple,fast,predictible and the oldest CG modeling method ulike the NURBS wich are pritty unpredictable and slower-->in my opinion
This is way out of the subject!
Mesh looks pritty messy,need more eye loops,the place where where forhead and nose meets need more volume and smoother transition,jaw should be more "boney".
Try drawing mesh on some head pics and figure out how loops should go,make them uniformed and then get back to your model.
Its important first to create basic loops dont wory about the nose so much,but rather concetrate on loops around eye and mouth and how they meet. Give a head good shape in low res then start increasing res by puting more loops where posible, whatch cheeks they should be more "rounded,smoothew..."
Explore,you're on your way results will come!
__________________
ICQ:215-024-460
Reply with quote
darijo203
View Public Profile
Find More Posts by darijo203
13-10-2005, 11:07 PM
#
9
MattTheMan
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Quote:
Originally posted by darijo203
[
--Ok maybe I used wrong term, but NURBS just wont give you enough details in organic modeling or you have to plan every pimple you are going to create.
Patches have some advantages (way they behaive,skining,trim...),but rarley you'll see that some big studios use NURBS for theirs hi res models (I'm not talking about MP like SharkTail,Nemo,cartoony looking characters-NURBS are great for it...).
[/B]
LOL IM NOT USING FREAKING NURBS!!! :headbang:
LOL IM NOT USING FREAKING NURBS!!! :headbang:
LOL IM NOT USING FREAKING NURBS!!! :headbang:
Reply with quote
MattTheMan
View Public Profile
Find More Posts by MattTheMan
14-10-2005, 06:58 AM
#
10
darijo203
Registered User
Join Date: Sep 2004
Location: Croatia
Posts: 257
Quote:
Originally posted by MattTheMan
LOL IM NOT USING FREAKING NURBS!!! :headbang:
LOL IM NOT USING FREAKING NURBS!!! :headbang:
LOL IM NOT USING FREAKING NURBS!!! :headbang:
Sorry that was 4 Jay! :bow:
I know you are using polys, like I said I in the last post I've gone out of subject... :hug:
__________________
ICQ:215-024-460
Reply with quote
darijo203
View Public Profile
Find More Posts by darijo203
14-10-2005, 12:04 PM
#
11
Jay
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,279
Well if that was for me then...
I already knew that stuff, been doing 3d a loooong time now. But Im sure theres people readinfg that may find your post an interest. Myself I use subds and poly anyway, tried nurbs and frankly...no... to much arsing with tangents, knots, rebuild curve etc blaha blah.
Patching is too damn slow. Done
Jay
Reply with quote
Jay
View Public Profile
Visit Jay's homepage!
Find More Posts by Jay
Reply
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Similar Threads
Thread
Thread Starter
Forum
Replies
Last Post
Problem with Insert Edge Loop Tool
looni
Maya Basics & Newbie Lounge
2
13-12-2014
10:18 AM
Insert Edge Loop not displaying
halfloaf
Maya Technical Issues
2
12-04-2009
08:48 PM
Multiple edge loops & the scale tool
GhosTz
Maya Basics & Newbie Lounge
0
13-02-2008
02:15 PM
How to make perfect edge rings in the middle on an object
Sgart
Maya Basics & Newbie Lounge
4
05-04-2007
01:40 PM