Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-08-2011 , 05:29 PM
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Free Friday Tutorial #10 Bevel vs Smooth


# 2 14-08-2011 , 06:29 PM
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Nice one Rick...........dave




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# 3 23-09-2011 , 02:39 AM
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Nicely done again Rick

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 09-12-2011 , 12:53 AM
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I really found it very useful..!! Thankyou

# 5 23-12-2011 , 06:31 AM
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Nice one. Learned a lot!

# 6 15-04-2012 , 05:15 AM
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If you are trying to save polycount on render-time by using lower segment vals, don't you run into issues with UV mapping and any other history? It seemed like that was a proposed benefit of using bevel with history on, but it sounds dangerous.


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Peter Srinivasan
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# 7 05-08-2012 , 12:01 AM
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thanks Rick, very interesting stuff, always liked the bevel option, but didn't realize object was lighter [vs smooth ] as a result, cheers...

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