Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 166 29-08-2005 , 02:18 AM
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thx vedic


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# 167 29-08-2005 , 05:47 PM
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Love the detail in this scene!

The headlights seem a bit too bright on the ground and the camera angle could be more dynamic but otherwise an awesome job. There's still a ghost coming?



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# 168 29-08-2005 , 05:49 PM
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Originally posted by mhcannon
The headlights seem a bit too bright on the ground and the camera angle could be more dynamic but otherwise an awesome job.

What about using an image map to shape the lights a bit? I think your scene is awesome, btw! But maybe it's a little too detailed? Like there's so much on the screen to look at, yet no where to focus on? Still awesome either way man, good luck!!

# 169 29-08-2005 , 09:01 PM
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Gob smacked

Wow, I am totally gob smacked!
I have watched this scene develop and to start with I thought that you may have bitten off more than you could chew. But you have ended up more detail and texture than I could ever of imagined (not difficult, I have a small mind; LOL). Can you do another render but adjust the focal length of the camera so that it is locked onto the main character? At the moment everything in the scene is in perfect focus and that never really happens.

You have won this months comp in my opinion.

Mark user added image

# 170 29-08-2005 , 09:11 PM
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thx all for you comment im apreciate that... I render the final my final scene now ...


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# 171 30-08-2005 , 10:53 PM
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my final scene was posted


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# 172 31-08-2005 , 11:52 PM
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TEXTURE SCREENSHOT

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