Yes. Select the object with the texture then shift select the shader network with the texture included, then in the hypershade go to edit convert file to texture.
choose your res and antialising and file format and whether or not you want the lighting from the scene baked in.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off