Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 121 12-06-2003 , 10:38 PM
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Theres no steering column, and no cup holder user added image Also, the dash looks too far away from the seats. Longer dash maybe? Or move the seats up some.


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# 122 12-06-2003 , 11:44 PM
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i know i haven't done those yet.. i just have the basic shapes down


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# 123 12-06-2003 , 11:47 PM
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Here is a little update.. did the back interior... prob will redo it though.. not sure.

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# 124 13-06-2003 , 12:02 AM
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here is another angle with the rest of the car

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# 125 14-06-2003 , 02:10 AM
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here is the sub that i am going to do for the car... i like the flames on it.

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# 126 14-06-2003 , 02:12 AM
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here is what i have so far. any ideas how i will do the mesh? Possibly a alpha channel on a shader or something?

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# 127 14-06-2003 , 02:30 AM
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here is the cone - what do you guys think c&c??

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# 128 14-06-2003 , 04:14 AM
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k here is what i think. the car is great buuuuuuttttt the car needs to be more reflective and shiny. it makes it looks odd. let me know how it turns out.user added image

# 129 14-06-2003 , 04:20 AM
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i haven't textured it yet.. lol - thats why its not reflective... : ) here is an update of the sub - added some parts and simple textures.

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# 130 14-06-2003 , 04:21 AM
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btw, i still have to add the mesh to the sub - but what do you guys think?

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# 131 14-06-2003 , 05:05 AM
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sorry dude my bad. I thought you had textured it lol. anyways it lookin great. right now im working on the twins from the matrix. ;D

# 132 14-06-2003 , 08:57 AM
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it is looking AWESOME ! how did u do the "fire" on the sub ??


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# 133 14-06-2003 , 10:07 AM
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I did all the fire on the sub wth curves... but it was easy, because i drew them on a flat plane, and then projected them onto a surface. This way i get a unifor curve to the flames.. without a lot of work. Project curve on surface is a huge help with nurbs. Here is the amp that i am modelling to go along with the subs

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# 134 14-06-2003 , 10:10 AM
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Here is what i have so far.. basicly, all i have to do now is the flames to go over the top.

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# 135 14-06-2003 , 02:04 PM
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Man, going ALL out on this project, arent ya user added image. Kick ass job on the subs man. For the mesh (on the subs), I would just use a texture/shader, with a transparency. If you need ne help w/it, lemme know. I know how to do it user added image BTW: The flames KICK ASS! user added image


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