View Poll Results: Who do you vote for? M or GCastro
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Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 03-05-2003 , 10:02 PM
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Just a quick idea, I'll probably go with it, but at a different angle.

We'll see


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# 17 03-05-2003 , 10:04 PM
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A quick color version... It's on to modeling from here user added image

Enjoy!


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# 18 03-05-2003 , 10:09 PM
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the sketch r0x0rs... user added image
awsome

# 19 04-05-2003 , 06:46 AM
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what did you use to color that? look slike painter 7?


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# 20 05-05-2003 , 04:41 AM
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Twisted, i would of just expected it was photoshop. Well, anyways.. i wanted to ask GCastro... do you have a tablet? Also, sorry for the slow modelling.. i havent really had any time this weekend to get onto it user added image.. I will be starting real soon though for sure!


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# 21 05-05-2003 , 06:58 AM
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Well,
It's Sunday night and I've got nothing to show. user added image You'd think weekends would be easy to spend time doing 3d, but seems like more things come up on the weekends.

Anyways, I got some stuff done, but didn't output it, so I'll post it tomorrow after work, 4:00pm or so. PST.

Yes, it was photoshop, 6 actually. M, yes, I used/use a wacom tablet it's the small one, 8x6 i believe. I use my mac for that kind of stuff user added image

Can't wait to see what you got M

George


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# 22 05-05-2003 , 06:34 PM
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Cool, I was able to render a quick jpeg this morning before coming to work.

This is what I have so far, but I have some questions as to how to do some stuff. I'll upload a diagram in a bit

Disregard the textures on the rocks user added image I have yet to adjust them.


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# 23 05-05-2003 , 06:54 PM
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Here's the image again, but with some arrows to where I have questions.

1. Just wondering how to do a sky background in maya? I used use Electric Image and they way I did it there, I used a Hemisphere shape and slapped a cloud texture on it. Anyone know of a free sky/clouds shader out there?

2. How would I go about deforming the ground a bit so it's not soo straight? displacement map?

3. If you refer to my quick sketch, I have a step bridge that I want to add. Is there a way to make one wood panel, attach it to a curve and then duplicate the panel along the curve?

Thanks,
George


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# 24 05-05-2003 , 06:56 PM
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do'h


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# 25 05-05-2003 , 08:22 PM
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I like the rock textures dud! just make em 1.5 times the res, is you will be that close, and fix that seam.



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# 26 05-05-2003 , 11:29 PM
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1 - That's probably how I'd do it at first.

2 - Sculpt Surface tool might help with that if you've got a lot of geometry.

3 - There is a way, but I think it's faster and easier to just duplicate and curve snap it into place.

# 27 06-05-2003 , 04:18 AM
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Oh curve snap sounds better then the lattice, or the nonlinear blend, not sure tho. Did you play around with that george?



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# 28 06-05-2003 , 12:29 PM
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I like the rock textures as soon as the seems fixed. cant wait to see. you guys have one more day right? Havent seen any updates form M in a long while though.


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# 29 06-05-2003 , 01:53 PM
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Hey Vector,
I tried the non-linear bend, but was unsuccessful :\ So I went with the lattice. Not the best way to go I think, but it did the job somewhat.

I'll post an update in a few minutes.

George


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# 30 06-05-2003 , 02:54 PM
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Hey guys, sorry for the delayed update user added image. Well, i have got the basic shapes done of my layout.. now its time to smooth things out, and add a ton of detail.. tonight i will be going around my house taking pictures of tiles and stuff to make this scene user added image. I MAY switch to a jungle scene tonight.. anyways, basically time is running out and i just havent had any free time for maya user added image... hope i can get a ton done tonight... BTW, looking awesome george.


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