This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanks, I really appreciate it
The texturing should be fun that's not my strongest side, but I'm planning on pushing myself to the limit with this one... The table really needs a good texture... I also was thinking of mahogany - or oak, and a really worn-out texture.. Maybe I'll destroy the table a bit before modeling - so that there's a bit of detail in the model as well, not just in the texture.
I have some updates, I'm trying to make the general shape of the room. I did the windows, and the skirting and the cornice. I think these two elements are really really important - especially in a victorian type building.
Sorry for the bad screenshots... Soon I'll make some renders with a quick sunlight setup, so the quality is a bit better... But the final light won't come from the sun... I'm planning on a night scene with heavy artificial light - and a main blue-yellow like moon light.
Here's a bit of update, and I don't know when I'll get to work on it again I will be traveling for two weeks, but maybe I can work on the office a bit...
So here's this hand thingy I'm making, still not complete, there's a quick plan of the pose on the left, maybe it'll hold an ashtray, or light a lighter, or something like that. And the other shots are the wip hand itself, it'll have a bit more detail on it, and still looks a little goofy in this unnatural straight pose... hope you'll like it
Hey, me again... it's been a while, I was out for two week, a bit of holiday I hoped I can work on the project, but unfortunately I didn't have any time for it... So here I come! I hope I can progress, but I have a lot of work... And the deadline is near
I started modeling the sofa. What do you think? I plan to make this look like completely victorian style, and it still needs some floral carving to tha bottom, and to other parts. It won't be easy... Steampunk and the victorian stlye is really time demanding...
I plan to make an old fashioned stove to the back, where I planned the bookshelf, and I will upgrade it a bit, steampunk style
First I'll make the major modeling, and after that the smaller parts... and the destructions as well (destroy the table a bit, build in some unnecessary coffee making machine to the side, or something like that...
Hey, the next item is an old styled stove. I'm a bit stuck right now... I'm planning on small stuff scattered around the floor, but it will be a lot of time... and I don't exactly know what I want there... But I'll try to figure it out... Any ideas?
Also aboce the sofa there's a big empty area which is a problem... I don't know what to do with it, I tried a maps, but it's not good... my other idea is leaving it empty and only making the texture of the wall very run-down and old, used etc.
daverave: great advice, just what I needed to get away from the modeling a bit...
So I did the texture for the floor, it's still wip, I need to work out a few more stuff in it... And I started to experiment with the lighting, this is where I'm at the moment and I think I'm heading in the right direction. What do you think?
daverave: yeah, it's still a bit dark, but I think I'm in the right direction... But maybe I'll do a daylight setup and a night time setup... But the daylight setup is not too challenging.. Oh well I think it's time for me to look at a thousand different moon-lit rooms to get this right
GecT: oh, yes, that seam, it's just there because the sofa is a wip still... I didn't attach the two halves of the leg part Still needs those ornaments I mentioned.