This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am trying to follow along with the Interiors and Furniture Vol 4 tutorial. I am running into a problem with the uv for the curtains. I know Marvelous Designer (i use MD5) should create the UV's, but i am getting something totally different then Dave has in the tutorial.
What it's supposed to look like:
What i am getting:
What i am getting with the export with 'unified uv coordinates' selected in MD:
I also can't see the wrinkles in the cloth like in Dave's picture. He also has a much lower density mesh. What am i doing wrong?
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