SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / maya+zbrush self portrait
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 14-03-2008, 02:57 AM   #1
white_lie
Registered User
 
Join Date: Mar 2008
Location: denver, CO
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default maya+zbrush self portrait

this is something i have been working on for one of my zbrush classes. our assignment was to model our head then make ourselves look old using zbrush. it still needs work (ears and hair) i plan to complete it for use in my demo reel.

what do you think so far?
suggestions welcome.

marshmellows,
whitney





__________________
every tool is a weapon if you hold it right
white_lie is offline   Reply With Quote
Old 14-03-2008, 03:06 AM   #2
mikeyduf
Subscriber
 
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Default

im just new to 3D so I dont think I can be really helpful... but I think that between nose and eyebrow it can be retouched
but maybe its just me with the angles
but its really beautiful I cant wait to be able to do things like that
im sure it will be a master piece
__________________
Maya modeler - current project Avatar - purplemikey
mikeyduf is offline   Reply With Quote
Old 14-03-2008, 03:10 AM   #3
alexanderH
Subscriber
 
alexanderH's Avatar
 
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450
Thanks: 0
Thanked 1 Time in 1 Post
Default

I think the bridge between the nose does seem a little large, but then again it might be how your face is built. Mind giving us a reference so that we can help you improve to make it more realistic?
__________________
Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
alexanderH is offline   Reply With Quote
Old 14-03-2008, 03:39 AM   #4
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Sag the chin so it complements the saggy cheeks you've got.
Increase the depth of the line from the nose to the mouth.
Drop the lower area of the eyebrows (or the top eyelids) slightly.
Slightly enlarge the end of the nose and make it drop a very small amount.

In the older version you look like you've flattened the cheeks under the eyes. What you need to do is keep them as the young version and then create bags under the eyes, kind of like taking the area immediately under the eye (but not the cheekbone) back a small amount to form a near crease. Then you can baggy that up a little.

The best advice though is to search the web for images of old people and see how areas of the face change with age.

Good start though
I did a similar thing with a model head I was experimenting with. If its any use you can see it here:
http://www.flash-fx.net/3D/gallery/ -> scroll down to the generic head mesh bit and compare the second and third thumbnails for differences (click to open them large). Also the 7th thumbnail along is a kind of cartoony old man.

Simon
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 14-03-2008, 03:45 AM   #5
white_lie
Registered User
 
Join Date: Mar 2008
Location: denver, CO
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally posted by alexanderH
I think the bridge between the nose does seem a little large, but then again it might be how your face is built. Mind giving us a reference so that we can help you improve to make it more realistic?
this is my front reference shot:

__________________
every tool is a weapon if you hold it right
white_lie is offline   Reply With Quote
Old 14-03-2008, 05:32 AM   #6
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Your front ref isnt really matching to what would be the true front.

I would get someone to get a shed load of photographs of me at all angles, then set you modeling cam to that focal legnth (to give a "proper" perspective.

Try and get a close as possible likeness to yourself now in maya as a base mesh (not the full likeness just structure, bone muscle tendons etc in the base mesh, keeping a tight eys on edge loops), then go into Z. If you have Z3.1 then try sculpting with gravity using the std brus, pich and inflate, that should be enough to get you through, add the alphas later on to add the pores etc.

If you get the loops in there now on the base so they match now when you move em about it should still keep the likeness but change the look.


Youve got a good start there, so keep it up, also addding ears will help a load.
__________________
"No pressure, no diamonds" Thomas Carlyle

Last edited by gster123 : 14-03-2008 at 05:36 AM.
gster123 is offline   Reply With Quote
Old 14-03-2008, 07:00 AM   #7
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,502
Thanks: 16
Thanked 645 Times in 567 Posts
Default

the camera angle for the front ref is too low which could be throwing you off a bit.

__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Moderators on Simply Maya Miss_Nova Site News & Announcements 21 17-05-2011 01:24 AM
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 11:27 AM
Simply Maya Resources Online Miss_Nova Site News & Announcements 1 08-12-2010 09:36 PM
LayoutTools for Maya 2011 is here... ctbram Members Lounge 1 06-12-2010 11:32 PM
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 03:45 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.