Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-06-2005 , 08:35 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287

New website

Dudes

A friend of mine who I used to work with has just set up his site. Its all 3d characters for a 3d comic called Striker, which has unfortunately folded now. Go check it out.

www.redeye3d.com

_J

# 2 02-06-2005 , 09:34 PM
alienscience's Avatar
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Location: In the middle of nowhere in VA
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Awsome, I like the front page user added image

# 3 02-06-2005 , 11:10 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
hmmm... tell your mate nice job!


Imagination is more important than knowledge.
# 4 02-06-2005 , 11:27 PM
alienscience's Avatar
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Join Date: Nov 2004
Location: In the middle of nowhere in VA
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Hey, peltra, you have 999 posts, one more for the big ten oh oh. LOL, couldnt figure out a better way to say that.

# 5 03-06-2005 , 10:06 AM
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Join Date: Apr 2003
Location: Surrey, UK
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it used to be in a news paper not to sure which one, maybe the sun, it is usually the only one left on the train.

Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 6 11-06-2005 , 04:16 AM
scopa's Avatar
Registered User
Join Date: Mar 2003
Location: San Francisco, CA
Posts: 72
you REALLY need a "next"/"previeous" button so the user can cycle through all your work in each section.

I know its a pain in the ass, but still, with all that work, its a requirement. I dont want to go back and forth between the main menu and the individual work.

Other than that, your work is awesome. Nice heads!


Edit: Oh, and you need a link to simplymaya user added image


"On the other hand... the early worm gets eaten."

Last edited by scopa; 11-06-2005 at 04:19 AM.
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