Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-12-2015 , 05:48 PM
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Join Date: Jan 2011
Posts: 18

Nhair not appearing in right place on render

Okay so I am making an elec toothbrush and am faced with some issues with my bristles. The bristles were made using nHair. The problem that I am having is that the rendered version is different from the playback version. When the toothbrush moves the bristles move as if there is a double transformation issue. However in the hardware playback mode the paint strokes aren't doing this. So how can the paint strokes be in one place on the hardware display but be in another place in the rendered version? Can't wrap my head around it. I have linked the playback, render and outline for view. There are only three ctrls, the Brush head ctrl and the right and left bristle ctrl used solely for the rotation of the bristles. The parent control, brush head, is where all the transform animations happen. Also the grps called geo soucre are the geos where the nhairs are coming from. Any help would be appreciated!






Playback - https://osaintilien55-gmail.tinytak...MzkwXzIyNTE2OTM
Rendered - https://osaintilien55-gmail.tinytak...MzgzXzIyNTE2NjU
Outline - https://postimg.org/image/9ufa07kmx/

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