started with ZB last week. base mesh done in maya. ill bring back hig rez for disp map and some bump map
such a good tool. modeling and texturing practice
bake a displacement map, then plug in a disp node in maya.
this is still low rez in zb standard, 200k right now. i will take this up to 2 million polys.
yeah zbrush owns your char looks very cool im trying to learn z-brush to but mine still suck lol very different way of modelling the other 3d packages very fast way cool
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