Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-03-2005 , 01:26 PM
BillyZ's Avatar
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Cloth in the wind..

I'm trying to animate a (nurbs) strand blowing in the wind.. where one end doesn't move and the other is flapping any ideas?


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# 2 18-03-2005 , 01:58 PM
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.

Just to specify, I did find a tutorial via Digital Tutors for a cloth simulation.. to make flag flap in the wind.. which would be cool, but I already modelled a nurbs plane.. and I was wondering if anyone knew, without using the cloth system how to contrain one end, while the other flaps.. everytime I attach any dynamics to my object it blows away.. lol


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# 3 18-03-2005 , 02:54 PM
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I havent tried this but this is what is coming to my head.

you would need to make the plane a soft body and than apply a turbulence field to it. This should get you going. apply constraint so it will stick to the pole. You may need to paint weight attributes for the softbody so it wiggles more on the end of the flag than the part that is attached to pull.

# 4 18-03-2005 , 09:33 PM
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thanx roach I'll give it a try.


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