Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 211 27-01-2006 , 10:18 PM
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much better


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# 212 27-01-2006 , 10:26 PM
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thanx!after the texture will be done, i will probably rig him but does it will affect the texture and bump on my charatcer or it will stay like that if it deforme nicely?

# 213 27-01-2006 , 10:35 PM
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definitely goood progress!

By the way, try not to attach such large images to the forum, pls. user added image

# 214 28-01-2006 , 03:58 AM
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thanx i will try.user added image

but can someone answer my question please.

# 215 28-01-2006 , 06:04 PM
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sorry...

Sorry, but I can't answer it...never done a bump before. Don't know much about rigging either...haha


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# 216 28-01-2006 , 07:16 PM
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it will stay the same.


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# 217 28-01-2006 , 07:47 PM
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thanx, i tried a rig test and here is what have got so far.the eye need too look more furious but other than that i think it looks good for a start.

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# 218 28-01-2006 , 08:24 PM
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Cool! That looks very effective.

# 219 28-01-2006 , 08:45 PM
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thanx arran

# 220 28-01-2006 , 09:20 PM
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Nice! Yeah...about the eyes, try tilting the browbones in towards the nose a little...Give him more of a pissed off look...


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# 221 28-01-2006 , 09:34 PM
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thanx ill try it!

# 222 28-01-2006 , 09:45 PM
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NP...


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# 223 28-01-2006 , 10:28 PM
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i chnaged the shape of the head and opened the mouth a lil more.i also made what sephiroth sugested me.i think it looks a little better.

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# 224 28-01-2006 , 10:36 PM
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Wow! He looks very pissed off now! Great job! No crits, keep on going, add fur!


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# 225 28-01-2006 , 10:52 PM
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thanx matt!

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