Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 11-01-2006 , 01:28 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
swankymonkey and jramauri did some feathers for the gaming challenge (one before the last one) so maybe they can help out if it gets a bit messy user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 17 11-01-2006 , 06:16 PM
Registered User
Join Date: Jun 2004
Posts: 13
I am also doing a bird for this competition ( on simplylightwave ).
And i am also worried about doing the feathers. Fur is by far the hardest thing to make in 3d at the moment for me.

I wish you good luck with the feathers.

# 18 11-01-2006 , 11:00 PM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Yeah. When I created the feathers on my bird rider model I just used alpha maps along with textures on feather shaped polys to get the look I wanted. Although that wasn't a completely realistic model. The macaw's head feathers are pretty smooth so I imagine you can just concentrate on texture and a cool shader.

I'm sure you've got it figured and I'm sure it'll rock!

I used to own a blue and gold macaw just like this one way back when. She was so smart it was scary. One of the coolest things she used to mimic was the sound on people talking on the TV. Kind of a strange garbled chatter. Plus she knew plenty of fart noises.

Dave

# 19 12-01-2006 , 02:33 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816

Originally posted by swankymonkey
Plus she knew plenty of fart noises.

And I'm sure you had nothing at all to do with that Dave... user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 20 12-01-2006 , 11:58 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Test for instancing geometry as hairs using Shave and a Haircut.

So basicly I have created a simple object (an arrow to be sure its pointing the rigt direction).

I think I am gonna use a mix of Texturing, shave and a haircut fur, and shave Instances where I want more fluffyness on the feathers..

all this is theory tho user added image ..

Edit: Ohh yeah, I also had to test how to control the twist of the instanced object, but that turned out to be managable.

And by the way: if anyone should be in doubt - its just a sphere - not my actual model - user added image

Attached Thumbnails

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S

Last edited by caligraphics; 13-01-2006 at 12:01 AM.
# 21 13-01-2006 , 08:35 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
cool user added image

So you've applied a multiple instanced arrow over the surface of the sphere all pointing in one direction? Is that MEL magic or something that can be done straight through the interface?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 22 13-01-2006 , 10:03 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
pure magic user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 23 13-01-2006 , 10:07 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Awww... too cool!


Live the life you love, love the life you live
# 24 15-01-2006 , 10:25 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Now the basic model is done.. time to tweak....

Attached Thumbnails

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 25 15-01-2006 , 11:37 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
looks like you've got the shape spot on, good stuff user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 26 15-01-2006 , 03:23 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks user added image

I need to tweak and do lots still .. but that damn online game takes alot of my time LOL


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 27 15-01-2006 , 09:02 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
and this is the "simple, but I think its gonna do the trick" UV map

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 28 15-01-2006 , 09:14 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
and a "how does the surfaces look with some fast shading and subD on" image .. quickly made in Silo..

I have actually found silo quite usefull for a few things..

First, it has this little neat thing called "select all faces that are not 4 sided" .. nice to have this user added image

second, the subD is much easier than in Maya, but sadly it doesn't export the subD setting to maya, so I only use it for fast previews. Example : just press C on the keyboard and the damn thing is in SubD / Approximated subD

but here you see it..

Attached Images

Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 29 15-01-2006 , 09:48 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Cool! Looks great, and very lifelike, even though its, well, not. It has that look that makes it look alive.
excellent! And is that UV map just 2 stitched planars?


Live the life you love, love the life you live
# 30 15-01-2006 , 10:28 PM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Not completely two planars, but almost user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads