Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 15-09-2010 , 03:44 AM
Syphon's Avatar
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Join Date: Jul 2005
Location: Australia, Perth
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Multiple Geometry Refrencing

Am looking for some help, i have a scene where i have multiple hex cylinder geomtry more than 200. i want to help reduce the load on rendering so was wondering if there is a way to refrence one original shape and have the rest use the original as its refrence.

If there is an easyier way the advice would me much appreciated.

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# 2 15-09-2010 , 04:03 AM
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Join Date: May 2010
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instead of using actual mesh to make it, what you could do is create a texture, something like this: user added image

and use it as a bump or displacement map, this will give you same effect but will greatfly affect your render time

# 3 15-09-2010 , 04:57 AM
bullet1968's Avatar
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Location: Australia
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I agree...bump map maybe??

Perth!!! another Aussie...LOL

good looking kind poster feel to it...what is it maent to be mate??

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 15-09-2010 , 06:18 AM
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You could also use instances...............dave




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# 5 15-09-2010 , 09:34 AM
Syphon's Avatar
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Join Date: Jul 2005
Location: Australia, Perth
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Its to be an old kind of computer system but its huge spanning miles, each of the hex cylinders would be a different system.

Im looking to do an animation where the camera tracks along the ground and up to the hex collum that has risen up.

I was considering using a texture and a bump map but will i get the same results being as its not a static shot?

Yeah little old aussie here lol just testing the waters seeing what i can do really. user added image

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