Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 29-07-2003 , 01:18 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
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ok, let me begin by with an oppology for something i said earlier....(i.e abouts germans) that was completely irrelevent... (my current boss is a pain and he just happens to be germans...but my bestfriend and 2 cousins are also german, so for this i appologize). Yes, cloth is a newbee killer, but fur is a bit more manageable, now that i figured out that all the features of artisan brush and attributes can be applied. frankly, i think modeling the hair and using tranparent and color map is more effective and easier, and on rendering if you don't have a super computer like some big studio.. so i think unless i am doing just a still i would use fur. i won't even talk about cloth... the physics are just wrong!!! :-( . i think i'll stick to paint fx and modeling for hair. thanx everyone.... again i appologize for some unfriendly comment i made :-)

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