Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 76 05-02-2004 , 12:56 AM
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well, you've got a few weeks to fix it. user added image

# 77 05-02-2004 , 01:39 AM
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looking good. your getting farther along. I'm inpressed with how much your willing to learn in this. Keep at it.

# 78 05-02-2004 , 01:41 AM
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Have you previous saved versions of the model? If so, go back and change the rig to how you want it. That's what I'm doing.

# 79 05-02-2004 , 02:33 AM
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Clod: Yeah... i have a few previous saves. But in order to fix the problem i would actuallly have to redo whole sections of the model itself. Mostly the hip and shoulder joints, and the wrist. But i guess looking back i do have a lot of time to fix these things. And every time i do it i should get better at rigging is my logic in it. I do have a design for floating limbs that arent physically attatched to the body. But i need to tweak the design a little. And redo the armor a little.

Pony: Yeah, challenge is all about learning so i decided to learn everything i could. I learned a lot about modeling but mostly i learned about the commands and stuff. Work flow how to get around. Animation and rendering things. And more on texturing. I learned more about mels and it all worked out well. Hopefully ill learn even more later. I hope to get into dynamics by the end of this.

Mike: Yeah i guess your right. Im just going to throw up the end to that animation and get to working on the revamp to the model.


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# 80 05-02-2004 , 05:25 AM
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here it is. I animated the legs, and turned on his rocket pack so it looks like hes flying.

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File Type: zip rigged.zip (608.6 KB, 121 views)

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# 81 05-02-2004 , 05:16 PM
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Looks sweet! Maybe make the colors of the rocket engines and the glowing orb different colors to separate them - looks cool.

Man, I will animate soon!


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# 82 05-02-2004 , 08:18 PM
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Yeah. those were pretty much go with the flow textures to see how it looked. But i finally made a new fire texture to go with the rocket boostersuser added image


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# 83 06-02-2004 , 01:41 AM
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so much for the fire shader i made for the rocket bosters. I decided i didnt want the boosters. So they are gone.

I deleted my arms and legs, and kept the hands and feet and redid the arms to this. I like it and it looks more futuristic. I also added a beam saber into the arm that can turn on and off.

Still working with the textures on it. But its coming out better.

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# 84 06-02-2004 , 02:47 AM
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Looks a little too blobular. I'd like to see more of a blade shape to it.

# 85 06-02-2004 , 02:52 AM
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That would be easily done. That shape was just to get the overall look of it. I actually plan to make it a lyered shader as ive been fooling with those. So the inner layer will be a sharp blade looking meterial/texture. The outer layer will be glowing with little flares coming out of it. Hopefully it will work. But i might as well "bladify" the beam for now.


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# 86 06-02-2004 , 03:31 AM
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i made it a wee bit sharper. And cut the polies down a little.

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# 87 06-02-2004 , 03:35 AM
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Heres the whole body while i let someone else use the comp for a bit.

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# 88 06-02-2004 , 03:48 AM
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Does he have shoulder blades? That'd be a good addition, me thinks.

# 89 06-02-2004 , 04:45 AM
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actually yes he has shoulder blades. The old rocket boosters were mounted to them. They are still there. Very small though. I think i might beef them up, slap a little armor on them and attatch a weapon. If you want i can grap a render of them.


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# 90 06-02-2004 , 06:49 AM
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Your work is forwarding well…
Good concept.
Great job!
Cheers.


"Imagination is more important than knowledge" A.Einstein
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