Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-09-2006 , 06:07 PM
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Just as good as Religion

Hi Guys.

The subject i wrote, is very similar to, what this thread is going to be about.

Its NOT just another Maya vs max, But i what your opinions on why/ why not use max/Maya.

My impression is that they are equally good. That's what i can read that is. Because i only own Maya which is very good
But what do you think ?


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# 2 12-09-2006 , 07:19 PM
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it all just depends on what you like better, i prefer maya because it is easyier on the eyes.


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# 3 12-09-2006 , 08:31 PM
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Agree ! user added image


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# 4 12-09-2006 , 09:05 PM
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I prefer the Maya GUI. Maxs GUI is not user freindly IMHO. I have used both and Maya is just easier to use. Plus Maya has the best inbuild dynamics of any 3D app.


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# 5 12-09-2006 , 10:37 PM
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ah. OK. Well i have tried Maya and Max AND Gmax (which is similar to max. And i too thinks that Maya is the most easy.
Interesting user added image


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# 6 14-09-2006 , 04:38 PM
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Personally, I've barely touched Max...I can do stuff in Maya, like splitting and extruding because I know those tools and what they do...but...I can't figure out how the heck to work Max...><

Given my case, it also depends on what you know/don't know what to do ^_^


# 7 15-09-2006 , 06:39 AM
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i Feel the same way user added image


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# 8 16-09-2006 , 12:56 AM
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I like Maya for many reasons. One of them is that Maya was made by people who actually cared about what they were doing. Maya is a program made for artists by artists (I remeber that one of Alias's dynamics programmers worked on One Perfect Storm). Max on the other hand I feel is just another program that does 3D - wow, another one out of the infinite pile.

# 9 16-09-2006 , 04:08 PM
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hmmm

ive only worked with maya but ive seen game models from max and i say that for game models id say max is the way to go but for movies and such maya



BTW what does imho meanuser added image

# 10 16-09-2006 , 08:43 PM
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Max is for games and Maya is for movies? I have never heard anyone say that before, I know that Max is used in a lot of game studios but then, a lot of game studios cant afford Maya. Is there a technical thing that prevents Maya from making models for games? I don't think so but I'm willing to hear from people.

# 11 17-09-2006 , 10:40 AM
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i dont know the only reason i got maya is because i heard that my freind who sold me maya told me that its more motivated towards making movies and max is more for games


i dont know for shure probably just to pursuade me...:headbang:

# 12 17-09-2006 , 04:17 PM
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Originally posted by R@nSiD
I prefer the Maya GUI. Maxs GUI is not user freindly IMHO. I have used both and Maya is just easier to use. Plus Maya has the best inbuild dynamics of any 3D app.

Apart from houdini....


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# 13 18-09-2006 , 02:15 AM
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Originally posted by Pure_Morning
Apart from houdini....

said the mage...

what youre up to lately pure?

# 14 21-09-2006 , 07:20 AM
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I'm lighting on a Disney film called "Underdog" we are scheduled to wrap end of January 2007 and it'll be out in summer I think.

After that it's possibly Narnia 2... but I can't say much about that user added image

user added image

A


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# 15 21-09-2006 , 09:35 AM
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Cool :bow:

Leak some info user added image

nah im kidding, some screenshots will do user added image


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