Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 04-05-2004 , 03:06 PM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290

P 51 D - Mustang

Started modeling this plane some days ago...invested some hours modeling so far...I'm not that fast using poly's at the moment..but I'm working on it...hope you like it anyway...started this project mainly for trying myself at UV-Texturing..never done that before...so hopefully it works the way I want it to work ;o)

I'll keep you up to date...
user added image

Animated P51D Mustang -> DIVX

# 2 04-05-2004 , 03:12 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Sweet.....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 04-05-2004 , 03:39 PM
roach105's Avatar
Subscriber
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
that is coming out very well. keep it up.

# 4 04-05-2004 , 03:55 PM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
nice fighter! does the uvmapping part getting anywhere ?


...
# 5 04-05-2004 , 05:56 PM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290
Haven't started yet...have to finish modeling first...but sooon ;o)

# 6 04-05-2004 , 06:29 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
Very Nice !!user added image

# 7 04-05-2004 , 09:05 PM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
looking great so far! Nice!



-------------------------------------------
# 8 05-05-2004 , 09:00 AM
foo1971's Avatar
Subscriber
Join Date: Oct 2003
Location: Adelaide South Australia
Posts: 66
I love your model very nice. youve done a great job at getting the look of the plabe , very cool.
There are a lot of odd shapes , with the wing joing the body.
Did you statr out with nurbs, or is it totally poly.
very cool

# 9 05-05-2004 , 09:11 AM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290
Wanted to model the whole thing as Nurbs-Object, but after stitching the wings to the body leaded to ugly results, I thought, why not using Poly's insted of an extreme sliced Nurbs-Object....so I created the parts as Nurbs, converted them to Poly's and connected the whole thing. added some Details as Poly-Object aso.

still lot of work to do...especially make the whole thing more aerodynamic...no edges..floating lines...easier with Nurbs, due to the fact that you need less Isoparms to get the same result, but I'll stick with Nurbs now

# 10 09-05-2004 , 10:40 PM
BulletProof's Avatar
Subscriber
Join Date: Jul 2002
Location: Austria
Posts: 290
Played a bit with some shaders and materials...modeling is finished...now it's time for texturing... ;O)

user added image
user added image user added image


Last edited by BulletProof; 09-05-2004 at 10:57 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads