Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-10-2002 , 01:25 PM
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2D render Images with "red-green"-3d-information???

Hi!

Is there any way to produce with Maya or Photoshop 2D-Images with red-green depth information to view these pictures in 3D with these red-green(sometimes also red-blue) glasses? I hope you know what I am talking about and you can help meuser added image ..

Best Regards

Markuz

# 2 12-10-2002 , 03:11 PM
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These images are called anaglyphs

Yes the can be done in Maya, although they have to be composited.

If you want to try you hands at it, might want to to do this.

Create your object, and then create two cameras separated by about 5 or 7 cms (the distance from the eye´s pupils really) and render both passes. Then in Photoshop fiddle with the colors to composite the image. You might want to play a bit with the settings to get better results.

You also might want to render another pass just between these two cameras (which would be the gray one you see in lot´s of these images)

Here are some resources that might help you:
Creating Stereograms
Anaglyphic 3D Images
Anaglyph Printing

Hope it helps! user added image

# 3 12-10-2002 , 04:00 PM
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YOU ARE A GOD!user added image ..

One thing: How do I know when these two careas are 7 cm away from each other?user added image Perhaps I'll find something at your links, but they'll surely be not extra for maya.

Thank you very much!user added image

Regards

Markuz

# 4 12-10-2002 , 04:13 PM
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Ah, I think the less I seperate both cameras, the more far away the object appears, right?

# 5 12-10-2002 , 04:14 PM
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You´re welcome! always glad to help a bit!

Well, you could try to guesstimate it a bit by going into preferences and changing your units to cms. Then each division in the grid would be 1 cm, count them and then grid snap the cameras.

The other way would be using a special node in Maya (distanceBetween) but I certainly don´t feel like I´m the best guy around here to talk about that node.

Hope it helps ...

# 6 12-10-2002 , 04:18 PM
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Originally posted by Markuz
Ah, I think the less I seperate both cameras, the more far away the object appears, right?

I think you are right ... since that would be governed by basic ray perspective laws.


Last edited by adldesigner; 12-10-2002 at 04:20 PM.
# 7 12-10-2002 , 04:19 PM
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Last edited by Markuz; 12-10-2002 at 04:21 PM.
# 8 12-10-2002 , 04:20 PM
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It shouldn't matter how far they are away, since my abstract object can be small or biguser added image

# 9 12-10-2002 , 04:22 PM
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Hehehe! Well ... I´ll be on the lookout for your creations! Good luck!

See you around!

# 10 12-10-2002 , 10:31 PM
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Great replies Adldesigner!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 11 13-10-2002 , 09:43 AM
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Great replies Adldesigner!

..indeed, yesuser added image ...

The result can be seen here: https://www.simplymaya.co.uk/forums/s...5&pagenumber=2

Best Regards,

Markuz

BTW: I took two cameras, seperated them a bit, but made them look at ONE single point. That is right, isn't it? They do not look parallel, doesn't they?

# 12 17-10-2002 , 03:31 AM
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I suppose so since the eyes always have to fix around a point. That´s how the brain recolects 3d information.

user added image

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