Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-11-2008 , 02:17 AM
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Kirby

IM practicing my toon shading by making kirby
any comments?
( i will rig probably rig him.....)

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# 2 17-11-2008 , 02:21 AM
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Does the other image work properly for you?
front:

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# 3 17-11-2008 , 04:08 AM
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the first image only load half of it

the toon shader looks cool I've never experimented with it before

# 4 17-11-2008 , 05:10 AM
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hah, i was going to make a kirby as well :p
oh well, guess you beat me to it user added image

weird how the first picture half loaded and then vanished...

looks cool




that's a "Ch" pronounced as a "K"

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# 5 17-11-2008 , 08:37 PM
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I dont know whats going on with the first image......

Im gonna rig him and make a few costumes for him user added image

# 6 17-11-2008 , 09:38 PM
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# 7 17-11-2008 , 09:44 PM
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How do i stop this crinkling when i move the ik handle for the arm?

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# 8 17-11-2008 , 11:24 PM
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dont animate the arms in IK?
hes not picking anything up, and even if i dont think an IK solution is really needed.

And the issue is probably your skin weights.


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# 9 17-11-2008 , 11:38 PM
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I thought that your not supposed to rotate and move the joints them selves?

# 10 18-11-2008 , 12:40 AM
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What I was taught, You should not rotate the joints before binding.
But after binding, You can move them freely. In my first rig I never used any IK handles. I move the joints on their own to do posing. To make the joints easier to grab, I displayed the joint's selection handles and move them outside the geometry.
Those + signs are the handles.


Last edited by RockyMills_01; 18-11-2008 at 06:18 AM.
# 11 18-11-2008 , 12:43 AM
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Nice Kirby you got there. I never use the toon shader though.
Are you gonna model all 100 kerbys?
That'll be fun!:attn:

# 12 18-11-2008 , 12:59 AM
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no, i dont know how many ill model, ill see how the first few go

thanks
im loving the whole toon look, you can create something that looks cool in minutes

and as you have probably noticed, rigging is not my strong point, but on friday next week ill be getting a book that should finally cure my rigging ignorance


Last edited by elephantinc; 18-11-2008 at 01:02 AM.
# 13 18-11-2008 , 01:17 AM
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Kirby (plain) update

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# 14 18-11-2008 , 01:19 AM
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i love those 100 kirbys :p

you should start with something simple that doesn't have hair or involve you having to remake the whole body like megaman or the cyber ninja




that's a "Ch" pronounced as a "K"

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# 15 18-11-2008 , 01:19 AM
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Kirby ninja style ( i still need to change the eyes and mouth so its more ninja)

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