This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
been working on the specularity of the eyes - not satisfied yet - changed the lighting a bit just to see the shadows - a few little updates here and there... here's the resulting render.
Check out the subsurfacescattering on my tongue...
hi - it's 5am on the west coast of canada and i've just finished a stint of skeleton building, skinning and trying to get the skin weights to work. cloth is still beyond me but i've incoporated the knight into my scene - here it is....
Check out the subsurfacescattering on my tongue...
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