Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-07-2017 , 07:27 AM
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Join Date: May 2015
Posts: 14

Maya Texturing - remove surface outline

Hi,

First time trying to create game hair. Workflow is exporting UV from Maya into photoshop (ps) using a plane surface to draw on. I created an alpha channel after painting hair and saved file as tga which autowires the transparency channel back in maya when I assign it as color file in a blinn material. My only issue now is the plane object that the material is assigned too is showing an outline. How to overcome this?

user added image

Thanks

# 2 21-07-2017 , 08:03 AM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
I have had this in the past and I think it was due to the Diffuse being set to 0.8 by default with the shader (Blinn>Common Material Attributes > Diffuse) - Setting this to 1 should fix it for you.


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