This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Yes. Select the object with the texture then shift select the shader network with the texture included, then in the hypershade go to edit convert file to texture.
choose your res and antialising and file format and whether or not you want the lighting from the scene baked in.
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