Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 76 16-06-2015 , 01:58 PM
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Join Date: Jan 2013
Posts: 16
Hi David,

The render is looking better but I’m still getting some hotspots, do I keep turning up the FG accuracy and point density until it disappear? also crank up the point interpolation? Just want to know if Im in the right path or if there is something else I should be looking at.

thanks!!

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# 77 29-08-2016 , 11:11 PM
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Join Date: Dec 2015
Posts: 1
Hello,

I'm not sure if anybody is still checking this. I am trying to do this tutorial, but all of the downloads are missing textures needed to complete the course (ie the floorplan and the texture with all the different scaffolding shapes). I'm really confused as to where I'm supposed to get these. I've emailed admin and I don't see anywhere I can call. Help.

# 78 30-08-2016 , 08:08 AM
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From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 79 16-11-2016 , 04:57 PM
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Join Date: Nov 2016
Posts: 2
Hi David,

I have a question about the mesh we export from MD, may I weld or unweld the mesh?
And the exported mesh has already the UV right?
Please reply as soon as you can. anyway, thank you for the tutorial.

Aprianto

# 80 16-11-2016 , 05:11 PM
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Hi Aprianto,

You can have the mesh welded or not, depends if you want to deal with separate geo wich can be useful sometimes. You can always combine it in maya later.

Any yes the exported mesh already has uv's.

Good luck with the tutorial.
David


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 81 16-11-2016 , 06:46 PM
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Join Date: Nov 2016
Posts: 2
Oh, Ok.

In particular video, I have seen that the cotton imported from MD is very smooth surface (the wrinkles) when you rendered it out, especially in video Bed_Cut from MD. Did you bring the mesh into zbrush (resculpting - baking displacement maps), or you just smoothed those using Soup?

I very work hard to achieve the goal like your result. Very inspired. ^_^

Thank you for the fast reply.

Aprianto

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