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# 1 26-01-2013 , 04:03 PM
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Wierd material problem (black in render)

Hello everyone.
I created a basic Creeper model (from the game Minecraft),
and I'm experiencing a weird problem.
When I look at the model in the viewport 2.0 render everything looks fine.
And when I render the frame the textures and materials on the eyes and head are or not showing up or not showing up correctly.
Picture on how it supposed to look (viewport 2.0):
user added image

Picture on how it looks in the render (look at the top of the head and eyes):
user added image

How can I fix this?
Thanks.

# 2 26-01-2013 , 04:44 PM
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Under the colour slot of your shader there will be transperencey see if this is connected to your texture if it is brake the connection...................dave




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# 3 26-01-2013 , 04:50 PM
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Under the colour slot of your shader there will be transperencey see if this is connected to your texture if it is brake the connection...................dave

It isnt connect...
By the way - It works just fine if im working with another rendering method it only happens when I'm using mental ray.

# 4 26-01-2013 , 05:35 PM
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Could you post a pic of your shader setting...............dave




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# 5 26-01-2013 , 06:24 PM
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Could you post a pic of your shader setting...............dave

Sure, here you go:
user added image

# 6 26-01-2013 , 06:48 PM
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I cannot see any thing wrong with that, you could change to a mr meterial-x shader and see if that works................dave




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# 7 26-01-2013 , 07:03 PM
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I cannot see any thing wrong with that, you could change to a mr meterial-x shader and see if that works................dave

I've changed it into mia_material_x and it still happen...

# 8 26-01-2013 , 07:31 PM
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What file format are you using..............dave




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# 9 26-01-2013 , 07:34 PM
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What file format are you using..............dave

png (to each face of each part of his body so everything is the same but it dosent work on the head and eyes)

# 10 26-01-2013 , 07:55 PM
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Have you got two texture for the head?..........dave




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# 11 26-01-2013 , 08:11 PM
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Have you got two texture for the head?..........dave

no...
each part of the creeper is a polygon cube (that has 6 sides) and every side has its own material and texture
Yea.... I'm VERY VERY NEW to maya so I dont really know how to use 1 texture for the whole creeper

# 12 26-01-2013 , 09:21 PM
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I quickly created this from a UV snapshot of the cube,I make the cube with that meny subdivision so I could easly colour in in PS as you can see no problems in maya. Give texturing a try it will in the long run be a lot easier than how you are doing it...................dave

Edit:Just dropped the subdivision down on the cubeand with the same texture did another render as you can see no problem

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Last edited by daverave; 26-01-2013 at 09:27 PM.
# 13 26-01-2013 , 09:59 PM
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okay, for starters why are you doing this with an environment sky?? You are already asking for trouble. Clearly you don't understand the goings on with that node. Try using a couple of spotlights to test your textures instead..

Viewport 2 is not an accurate representation of anything in a scene.

Jay

# 14 26-01-2013 , 10:07 PM
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okay, for starters why are you doing this with an environment sky?? You are already asking for trouble. Clearly you don't understand the goings on with that node. Try using a couple of spotlights to test your textures instead..

Viewport 2 is not an accurate representation of anything in a scene.

Jay

glad you said that Jay I was going to say some thing but I think it lands on death ears...........dave




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# 15 26-01-2013 , 10:12 PM
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hey Dave no worries mate, sometimes just saying it how it is, is best

cheers
Jay

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