Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-11-2010 , 07:06 PM
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Input nodes missing

My input nodes are gone. In the channel box I only see a shape node. So after i create a poly or nurb primitive I no longer have the option to adjust width, height, depth or the subdivisions. So I decided to reinstall maya because I thought it was a bug or something. After the reinstall I put my previous settings back because i got a custom marking menu's and hotkeys. And again my input nodes are missing. So i must done something to mess this up. If i put my setting prefrences back to default still no Inputnodes Any idear how to get my input nodes back?

# 2 25-11-2010 , 08:10 PM
EduSciVis-er
Join Date: Dec 2005
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Do you have construction history turned on?

# 3 25-11-2010 , 08:55 PM
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I have no idear. I think that might be it tho. Every primive I make has no history. Where can i turn this back on?

# 4 25-11-2010 , 09:44 PM
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Join Date: Dec 2005
Location: Toronto
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There's an icon on your shelf that looks either like a scroll, or like a piece of paper with a clock in one corner, depending on your version.
You can also check in the maya docs. Hope that helps.

# 5 25-11-2010 , 11:52 PM
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I got it! Thanks allot stwert.

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