Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 22-12-2005 , 09:32 PM
kablink's Avatar
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Logo for a chat progg


# 2 22-12-2005 , 10:29 PM
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actually doesn't really seems like you're using FG at all. Looks more oldskool lighted.

And it's veeeery basic shapes. Try to get some beveling to the meshes for starters.

# 3 23-12-2005 , 07:02 AM
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is this finished yet? I don't really like the seats (or what they might be) with thhat black subgroud for now.... but it can change.. and you can make somethin really nice of it..

try making the cilinders yuo used less reflective, and play around with some lights, you might just find what you're looking for...

and is this concept for real ???

# 4 23-12-2005 , 07:05 AM
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I personaly love the area lights... nice effects can be achieved with it..

# 5 23-12-2005 , 07:09 AM
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both you guys are from sweden !!! why dooon't you speak your oun language with eachother?

is it true that in sweden you are far ahead with technology?
I mean, I just heard something about the fact that you can buy candy and cigarrets with your cellular phone... is it true?

# 6 23-12-2005 , 12:22 PM
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The cylinders are there just because it's a part of an animation.

Thx!

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