Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 29-09-2006 , 12:31 PM
Registered User
Join Date: Sep 2006
Posts: 1

general rendering question

dear maya gods...
sorry to bother you with such as simple question but i have i dont have a clue how to solve my prob on my own. i have used 3ds max a long time and now wanted to learn maya. i have the following problem. when i use mental ray with GI and FG in connection with an area light i get a really grainy looking image (see attachment). my similar renderings in 3ds max look much smoother. which parameters do i have to tune? is it an anti-aliasing problem, a GI or FG problem? thanx for your help.

Attached Thumbnails
# 2 29-09-2006 , 08:06 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
Try increasing your final gather rays. That could be the problem.

# 3 02-10-2006 , 08:33 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Try upping your samples in FG. Try a sample setting of Min: 3 max: 30 and see how that looks.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads