Maya 2020 fundamentals - modelling the real world
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# 31 21-03-2008 , 03:22 PM
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You better make the plane of glass or some other transparent material otherwise all that internal stuff is a waste :p

Good stuff indeed!

# 32 21-03-2008 , 03:32 PM
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maybe he plans on blowing the crap out of it in an animation and having all those parts fly off! user added image


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# 33 21-03-2008 , 06:04 PM
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Si, dude,

You starting to loose it??? Thats one detailed model!

You gonna texture it?


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# 34 21-03-2008 , 06:20 PM
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Nice!!

We should have a model of the month forum!! This would get my vote for all the lovely sick detail!!!!

Si, this is very cool my friend, well done.

One small question...are you going to uv it?:bandit:

Jay

# 35 21-03-2008 , 09:05 PM
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cheers mastone

hehe, good idea DJBlazer user added image I think I'll do some cross sections and cutaways to make sure that the detail is seen

Neostrider - if that was easy I would definitely have a go

Steve - its getting a little crazy but I'm learning all about the different plane parts user added image

Cheers Jay user added image that'd be quite a good idea to encourage people more

UV'ing? not for the internal parts lol! there's just too much so some generic shaders will have to do user added image
For the external skin however, I think that'll get a UV treatment

Quick update but not much added really as I've been hunting for better refs of where and how the fuel tanks are set in the wings.
The outermost little box is where 2 lights sit
The next box in is where the browning machine gun will sit
The next box in is the outer fuel tank (I think)
Then the inner box (just inside the wheel section) is the inner fuel tank.
It just needs some struts going up the wings and the flaps and the blocky bit at the back of the wing sorting before its time to move onto another bit (cockpit?)

user added image

Simon


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# 36 21-03-2008 , 09:33 PM
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that's a dinky assed fuel tank... even if it was on both wings, how long does it fly, 20 seconds?

or is there another fuel reserve somewhere else on the plane?


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# 37 22-03-2008 , 05:19 AM
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hehe, I'm glad you brought that point up NeoStrider. After a little reading it turns out that the mark1 model that I'm doing didnt have the outer fuel tank, just the inner bigger ones so they will be removed and the parts added to the future mark 4 model user added image

- Mk1, range around 950 miles with 1000lb bombload (2 x 140 gallon inner wing tanks
- Mk4, range around 1450 miles with additional 2 x 94 gallon outer tanks

Apparently with the Mk4 models the additional weight was too great for the plane to land with near full tanks so they had to install an emergency 'dump fuel' option.

Here's a reference picture that better shows the size of the tank area - the big gap between the wheel and central part

user added image

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# 38 22-03-2008 , 10:38 AM
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slow going again today, been learning a little about the ailerons (front wing flaps) and how they work.
Here's their addition to the wing.

user added image

Simon


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# 39 22-03-2008 , 01:19 PM
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last update for the day - the start of the fuselage framework user added image

user added image

user added image

Simon


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# 40 22-03-2008 , 01:55 PM
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Stunning work si, is gonna be one hell of a model with this level of detail user added image .

# 41 22-03-2008 , 02:14 PM
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He is even modeling the stuff you don't see anymoreuser added image , run my fellow modellers...RUN!!!!!
Just kidding nice work there, do you have a plane like that in your backyard or something?

# 42 22-03-2008 , 09:58 PM
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This is great!

Amazing level of detail. Gonna be textured and animated and the whole shabang?


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# 43 23-03-2008 , 12:14 PM
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cheers leonlabyk - as long as the computer can keep handling it user added image

hehe mastone, I just got interested in learning how the internals are built and work and its kind of taken off from there user added image

thansk louis56, it'll be textured and it could potentially be animated - I might even make a stick that controls the flaps/rudder from within Maya (with mel)

Here's another update of the fuselage framework

user added image

Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
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# 44 23-03-2008 , 04:47 PM
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wow. just wow.
user added image

# 45 24-03-2008 , 04:40 AM
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thanks vladimirjp user added image

another little update, adding the hatch area for the rear gunner:

user added image

Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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