Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
hehe, good idea DJBlazer I think I'll do some cross sections and cutaways to make sure that the detail is seen
Neostrider - if that was easy I would definitely have a go
Steve - its getting a little crazy but I'm learning all about the different plane parts
Cheers Jay that'd be quite a good idea to encourage people more
UV'ing? not for the internal parts lol! there's just too much so some generic shaders will have to do
For the external skin however, I think that'll get a UV treatment
Quick update but not much added really as I've been hunting for better refs of where and how the fuel tanks are set in the wings.
The outermost little box is where 2 lights sit
The next box in is where the browning machine gun will sit
The next box in is the outer fuel tank (I think)
Then the inner box (just inside the wheel section) is the inner fuel tank.
It just needs some struts going up the wings and the flaps and the blocky bit at the back of the wing sorting before its time to move onto another bit (cockpit?)
hehe, I'm glad you brought that point up NeoStrider. After a little reading it turns out that the mark1 model that I'm doing didnt have the outer fuel tank, just the inner bigger ones so they will be removed and the parts added to the future mark 4 model
- Mk1, range around 950 miles with 1000lb bombload (2 x 140 gallon inner wing tanks
- Mk4, range around 1450 miles with additional 2 x 94 gallon outer tanks
Apparently with the Mk4 models the additional weight was too great for the plane to land with near full tanks so they had to install an emergency 'dump fuel' option.
Here's a reference picture that better shows the size of the tank area - the big gap between the wheel and central part
He is even modeling the stuff you don't see anymore , run my fellow modellers...RUN!!!!!
Just kidding nice work there, do you have a plane like that in your backyard or something?
cheers leonlabyk - as long as the computer can keep handling it
hehe mastone, I just got interested in learning how the internals are built and work and its kind of taken off from there
thansk louis56, it'll be textured and it could potentially be animated - I might even make a stick that controls the flaps/rudder from within Maya (with mel)
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