Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 17-04-2007 , 01:22 AM
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Good eye, I know what you're refering to. I was going to model it as a separate piece of geometry as I think it's a metal stem (brass?) for the bulb fitting. What do you think?


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# 17 17-04-2007 , 01:41 AM
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Perfecto, yes a separate model is fine, as long as its grouped finally.

Just to get a sense of layout...

On the left side I have a suggestion for a window and bottom right a door.

The window may have light coming in if we choose to light up variations.

In the bottom the wll unit has been cloned.

The real room could be a lil smaller tho.

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# 18 17-04-2007 , 01:44 AM
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Last edited by severinianthony; 17-04-2007 at 01:51 AM.
# 19 17-04-2007 , 01:51 AM
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LOL!:attn:

Think for a room like this a rectangular would be fine.

WOuld you also like to model something?

Maybe the bed and realistic bedding?


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# 20 17-04-2007 , 02:01 AM
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Bed, sure.

Bedding? I'll try to brush up a bit on Maya cloth; see if I can get away with converting a cloth sim into static geometry user added image



Last edited by severinianthony; 17-04-2007 at 03:44 AM.
# 21 17-04-2007 , 02:08 AM
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Cool!

Its not possible do get away with bump/displacement, right?
If not , then the grooves and details have to be physical.
Once we have a layout model file, as a size reference, we could be building models and keep adding em on the way, whatsay?

# 22 17-04-2007 , 02:13 AM
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# 23 17-04-2007 , 03:25 AM
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I decided to go home for my lunch break and do a little more modeling. Here's an update.

Hillarious pillow severinianthony.

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# 24 17-04-2007 , 04:33 AM
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Now remember, everyone, this is just a WIP render; don't get too blown away by my masterful maya modeling skills...user added image

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# 25 17-04-2007 , 04:45 AM
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lol, I just want to jump on it and take a nap. Good job


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# 26 17-04-2007 , 04:47 AM
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Hey-hey-hey, not just yet; I still have to model that pillow (*cough*) so you have something to rest your head on user added image


# 27 17-04-2007 , 04:48 AM
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A nice soooooooft pillow I hope!

Hey Rhetoric Camel, where'd you go? You're missing out on the fun. We neeeeeeeed you. We can't do this without you. Your the key to the whole thing. We're gonna be lost forever. The universe is going to collapse.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
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Last edited by Perfecto; 17-04-2007 at 04:52 AM.
# 28 17-04-2007 , 06:30 AM
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Thats inspiring Perfecto!
Really appreciate you coming in early and working on the scene.
And Sever, great to know u're on your way to a cosy bed.
RCamel, pls see what way u'd like to chip in.

Guys, I think its time we have a structure of the room ready so, we have a sense of scale.

Heres what is to be done:
1. A room which establishes the scale of the room
2.The wooden bed
3.The bedding
4.A cornish
5.A window frame with glass
6.A rug
7.The closet/unit
8.A door to the room (closed for now)
9.A bg image for the exterior dpending on what time it is
10.A skirting
11.Bevels (or similar) where walls meet each other and the ceiling
12.Entire texturing

SO, Perfecto, would u like to finalize a room structure for now which you can pass around, so Sever can actually work on the real size of the bed and bedding?

# 29 17-04-2007 , 06:50 AM
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Aye, that I can.

I googled "bed dimensions," and...well, for full size beds, I found two numbers:

53" x 80", and 54" x 80"...I had no idea which to choose, so what you're seeing above is 53.5" x 80".

Still a bit too "thin" height-wise, but I will most certainly change that. Also, I am looking into Maya 8.0 nCloth simulations, so I'll get some bedding to drape over the mattresses (yes, I'll be adding another).


# 30 17-04-2007 , 07:05 AM
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Great Sever!

Lets see what Pfto, gotta say....
Cos maybe u;d need time and some concentrated work on the soft bed, drapery and realistic pillows.

Currently u're the R & D guy! :-)

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