Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-10-2008 , 06:31 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859

UV mapping basics video tutorial for beginners

Ive made a UV mapping video tutorial for beginners
its designed to give a basic and fast (only 5 mins!) overview of what UV mappings about.
Its my first ever video tutorial so its a bit rough and ready.....
It doesn't help that I cant pronounce the letter "v"

https://elephantanimations.110mb.com/uvmapping.html

# 2 02-10-2008 , 08:44 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
umm... for me, your method seems like a kinda long winded way of doing this. also you didn't unfold the the shells. You should also check how the UVs look with a checker image.

# 3 02-10-2008 , 12:06 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Yeah I would have done a bit of adjustment to the UV's as thats what UV mapping is all about really, and then check for any distortion.

Also theres no actual description of what a UV is, you said we lay out UV's in strips and then select faces, if your a beginner its a tad confusing.

Do you like using select by center of the face?


"No pressure, no diamonds" Thomas Carlyle

Last edited by gster123; 02-10-2008 at 01:03 PM.
# 4 02-10-2008 , 01:37 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
to be honest i just plain forgot about the whole checking it with a checkered texture (I realised at about 11 this morning)

"Do you like using select by center of the face?"

What do you mean?
if your referring too the fact that i didn't right-click on the shader and select the faces that way its because my 3 button mouse is broken...

Thanks for watching BTW

I think ill will re-record it (or at least parts of it) to make it easier to follow and to include things i forgot.... ( Ill probably do that on friday, i might not have time tonight, if i do it tonight id have to rush it)

Its really surprising how long it takes to do a 5 minute tutorial....


Last edited by elephantinc; 02-10-2008 at 01:42 PM.
# 5 02-10-2008 , 03:05 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Originally posted by elephantinc
"Do you like using select by center of the face?"

What do you mean?
if your referring too the fact that i didn't right-click on the shader and select the faces that way its because my 3 button mouse is broken...

No I mean when your selecting faces, do you like to have theselect by center on? I cant stand it.


"No pressure, no diamonds" Thomas Carlyle
# 6 02-10-2008 , 04:48 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
If your going to re-do it then a bit of a description of the differing methods would be good (planar, spherical etc etc) as their usage depends on the object, worth pointing out.


"No pressure, no diamonds" Thomas Carlyle
# 7 02-10-2008 , 04:53 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
will do

I didnt know you could have select by center off.... thinking about it it would be a lot better to have it off......

heres a list of things i need to change, let me know if ive missed anything-
1) include checking with a checked texture (i cant believe i forgot that)
2) Include info about spherical mapping etc.. (i had that originally but messed it up and forgot about it when re-filming)
3) include what uvs are for etc


Last edited by elephantinc; 02-10-2008 at 05:06 PM.
# 8 02-10-2008 , 05:08 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Originally posted by elephantinc

I didnt know you could have select by center off.... thinking about it it would be a lot better to have it off......

Yes you can, its in the preferences.


"No pressure, no diamonds" Thomas Carlyle
# 9 03-10-2008 , 03:53 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
i didn't even know you could turn it on! i always wondered what the dot in the middle of the faces were.... and now i know... it's something to annoy the hell out of me when selecting faces :p

if it was on by default then i probably turned it off without knowing it :p

also, use the paint select tool instead of selecting all the faces one by one. i dont know why people don't use that... it's a lot easier than selecting components click by click




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 10 03-10-2008 , 04:01 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Originally posted by Chirone

also, use the paint select tool instead of selecting all the faces one by one. i dont know why people don't use that... it's a lot easier than selecting components click by click


Just drag and select, the easiest way. The paint tool, you need to activate it to start with so that might be why??... for a little selection like that I would just drag. Though I use the paint selection tool lot when I've got a complex model that i'm laying out.


"No pressure, no diamonds" Thomas Carlyle
# 11 03-10-2008 , 04:04 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
because drag and select selects everything in the marquee?

although, you're right, the model is simple, so marquee selection works faster.




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 12 03-10-2008 , 06:16 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
how about unfolding the UVs rather than just randomly re-scaling them.

# 13 04-10-2008 , 09:01 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
anyway ive finished remaking parts of it but haven't had chance to upload it yet
I originally planed to remake the whole thing but i just couldn't get it right

# 14 04-10-2008 , 11:31 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859


Last edited by elephantinc; 04-10-2008 at 11:41 AM.
# 15 04-10-2008 , 10:52 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
half way you stopped recording right? :p

nice work man




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads