Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-04-2012 , 01:08 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095

rigidBodies moving too slow

Hi there!

I have a question concerning the animation speed of a rigid body simulation.

scene:
a box full of balls. one side of the box opens and the balls start rolling out on the floor and away.

now, when I run the simulation with "play every frame" (cached) everything looks natural. but when I switch back to real-time 25 frames the whole animation appears to be in slow motion.

question:
How can I increase the animation speed of the balls? I´ve already played around with the rigid solver settings (I don´t need inital speeds and spins!), but nothing makes a difference. friction and damping is already at zero. or is it the usual workflow to render just every 2nd or 3rd frame after the simulation is done? - which would be sad because I have interacting characters and animated objects in the scene and all should look quite natural...

plz help
thx!


everything starts and ends in the right place at the right time.
# 2 24-04-2012 , 01:23 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
As far as I know, 'play every frame' has no real timing relevance. It's just to make sure the sim works properly. Definitely playblast the animation to make sure you're getting true 25fps. If it's too slow, check the units of the scene. I think rigid body sims rely heavily on gravity (9.8 m/s/s) and so if your scene is actually tens or hundreds of meters wide, it will be more like dropping the times square ball. (no, I couldn't think of a good comparison).

# 3 24-04-2012 , 01:41 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
thx for your answer.

hm.. I have real world scaling here. scene units are "cm". the box is a bout 50 cm square and the balls are quite big for testing (about 10 cm). when I make the spheres smaller to like 1 cm they start sticking to the passive objects.. I cant understand whats going on. btw - all objects are medium to quite high resolution.


EDIT:

issue solved:

I tried your suggestion about scene units and upped the gravity field´s magnitude from 9.8 to 980. all looks good now.

big thanks again for your hint!!


everything starts and ends in the right place at the right time.

Last edited by Falott; 24-04-2012 at 01:44 PM.
# 4 24-04-2012 , 05:06 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Always make sure you model to real world scale when you're working with dynamics!


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads