Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-09-2011 , 08:44 PM
Registered User
Join Date: Aug 2011
Posts: 16

I need to reset the pivot

somehow i managed to press insert and the pivot point got all crazy and flew away.

How can i reset the pivot point back to normal mode so that it follows the vertex and edges like it did before?

# 2 09-09-2011 , 09:18 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You can either manually move the pivot point back to where you think it should go, or you can go modify > center pivot. Not sure what you mean by the pivot point following the vertices and edges though. Hope that helps.

# 3 13-09-2011 , 05:35 PM
Creck's Avatar
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Join Date: Aug 2011
Location: Slovakia
Posts: 232
also if you want increase or decrease size of pivot use shift + +/-

# 4 13-09-2011 , 06:15 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
If you have frozen transforms the pivot it will be oriented to the global axis and no longer oriented to the objects local axis. There are several option to align the axis to an axis or edge for instance. You can also create a cube orient it to the objects desired axis parent the object to the cube and then freeze its transforms. You can then unparent the cube and delete it. The objects local axis will be set to the local axis of the cube that it was parented to.


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