Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 09-02-2006 , 11:30 PM

misss_fast_skin_shader ?


# 2 11-02-2006 , 03:54 PM
Pyrus's Avatar
Subscriber
Join Date: Mar 2005
Location: Fries Fries Fries
Posts: 101
Hi Pixel,

all you have to do is go in the Hypershade, select your base misss_fast_skin shader, and display "output & input connections". If you set it correctly so far, there should be a misss_fast_lmap node within the lower pane. This is the one for which you'll have to define the target baked texture for the lightmap.


ps: if your lmap node doesn't appear, then you go to your misss_fast_skin attributes , ... twirl down till custom shader/lightmap shader attrib displays ... and target a mental ray misss_fast_lmap.


Hope this helps,

regards, Py.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off