Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-01-2007 , 01:17 PM
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Merging Vertexes

Hello, i'm quite new to the entire modeling process, and i have been following a lot of tutorials, anyways, i can't seem to find out how to combine 2 poly-objects in an easy way without using booleans. Is the only way to first combine the polys, and then merge the vertexes 2 by 2? Or is there a smarter way?

Also what is "snap" ? ^_^


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# 2 19-01-2007 , 03:25 PM
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You can use union i think but you must merge vertex again... i suggest you to use combine and merge vetrex it's the cleaner user added image ( im noob 2 .. about 1 - 2 months practise but i use this method )

And Boleons are smarter way to combine but when you do it ... it get reall bad vertex all around the 2 objects ... i prefere the Combine method user added image it's a matter of Style anyway ... user added image

# 3 19-01-2007 , 03:46 PM
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Polygon>Combine. Then merge verts, you cannot merge verts prior to combining.


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# 4 19-01-2007 , 07:46 PM
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Ji5ve's right, boolians cause a lot of problems, unldess you know how and where to use them correctley.


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# 5 20-01-2007 , 08:05 AM
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id go with j5ive too.


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# 6 25-01-2007 , 07:16 AM
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Allright, will stick to it then. I just think it's a disgustiong overview. I typically turn on x-ray, but it's hard to see which
vertecies to merge with which. I surpose it's just a matter of practise.


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# 7 25-01-2007 , 07:23 AM
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Practise make perfect swith to a different view and merge them slowly and u will get the effect user added image

# 8 25-01-2007 , 06:35 PM
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get our man kurt's free franky tut and all your questions will be answered, your dreams will come true and you will live happily in the fantasy land of 3D.


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