Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 151 03-10-2008 , 04:41 AM
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its still well tight m8y renders look sexy hot lol , any tips to keep the cut lines n indents clean? thats what im strugling with at the mo

# 152 03-10-2008 , 07:37 AM
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I have to say this, I love the text texture, pink yeah ^^!!! These new rims are nice but I have to say I prefer the curvy spoke thingys on the previous one.


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# 153 03-10-2008 , 12:56 PM
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ohhh snap. nice!

I know this might have been asked before but how long have you be doing 3d? and how long have you been modeling?


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# 154 03-10-2008 , 05:10 PM
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@sicky - thanks...by indents do you mean the gaps between the body panels? (if yes continue reading, if no read anyway user added image) well basically i bevel the edge where panels separate delete the new faces created extrude the border edges and bevel the edges again to have a nicer edge add supporting edges so the corners dont look "blobby" anyways heres a link https://www.sektor-41.com/forum/showthread.php?t=271

@GecT - ok so thats two for the old rims and two for the new rims

@starjsjswars - well ive been doing 3d for 5 years three of those was in school and ive been modeling for 3 years 4 months 2 weeks 5 days 9 hrs 29 minutes 12 secs.....i could go on but ill probably bore you user added image....as far as i can remember ive been modeling for three and something years (mostly cars)

# 155 04-10-2008 , 12:57 AM
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wicked m8y thanks there any chance you could look at my wip the bottom car and give me a few tips if u got a spare couple of min would be amazing m8y

# 156 05-10-2008 , 10:38 PM
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ok heres a render of both tires...also dont mind the crazy reflections on the black rims forgot to tweak the settings on it. user added image

# 157 06-10-2008 , 02:03 AM
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wow, the rims really make the car for this one, the ones on the left look all buisness-y and on the right they look more like.... idk, racer-y?

both are sick though

# 158 14-10-2008 , 07:06 PM
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thanks man, interior update...i will post closer renders next time :p
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# 159 14-10-2008 , 07:43 PM
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Stunning!

You've got to make a scene for this and have it animated


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# 160 14-10-2008 , 08:22 PM
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that looks well minted m8y i totaly agree with gster with the scene

# 161 14-10-2008 , 08:51 PM
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# 162 23-10-2008 , 03:19 PM
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thanks guys... boy uvmapping is fun (sarcasm) well whilst im battling with the interior textures heres a render i cooked up this morning (just to keep things alive on this thread)no textures have been added to the interior just a blinn. user added image

# 163 23-10-2008 , 03:39 PM
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Looking very very good. I can see some aliasing but I can't really bitch about it since you're still working on it <3


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# 164 23-10-2008 , 03:57 PM
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Very nice render indeed.

# 165 25-10-2008 , 02:43 AM
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would love to see this animated........
but how the hell is your machine going to handle a 300k+ model unless you have a mini monster of a machine

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